That's certainly a discussion for another post, but as a result, many perceived holes in FCPX have been filled by third party developers. When you decide to embark on a long form project using FCPX, With FCPX having been around now for 2+ years, many third party programs have become reliable additions to a "third party tool belt."
But how much will it cost to fill gaps that other NLEs fill internally? Let's take a look at programs that I think are must haves when you are readying your feature film workflow on FCPX.
FCPX to Pro Tools (for sound editing/mixing)
In post, you always want to build your workflow from the end backwards. Before I began editing the doc feature, one of my biggest concerns was how we would get our soundscape out to Pro Tools for editing and mixing once we lock picture. One of the holes in FCPX is that there is no native export to OMF or AAF file formats.
There are two (maybe three) ways to get your sound out of FCPX and into Pro Tools:
1) Use X2Pro to export your sound edits as an AAF. How does this happen in a trackless work space? FCPX uses a feature called Roles to tag sound elements. X2Pro translates those Roles into tracks. There is a light version and a pro version.
X2Pro: $149.99
X2Pro LE: $59.99
2) Use Xto7 to convert your FCPX project back to Final Cut Pro 7 (or even to Premiere, I think). From there you export your sound to Pro Tools like you're used to. But this is the method we'd like to avoid since it involves an intermediary step to get our work to Pro Tools.
Xto7: $49.99