Showing posts with label workflow. Show all posts
Showing posts with label workflow. Show all posts

Tuesday, February 18, 2014

FCPX Third Party Tool Belt

One of the biggest complaints about Final Cut Pro X when it was first released was a lack of professional features that had been built into FCP Legacy for years. It appears when Apple re-wrote the program they tagged some features as "niche use." Why write in a feature that only a small segment of your customer base needs when the market has shifted toward editors who don't need those features?

That's certainly a discussion for another post, but as a result, many perceived holes in FCPX have been filled by third party developers. When you decide to embark on a long form project using FCPX, With FCPX having been around now for 2+ years, many third party programs have become reliable additions to a "third party tool belt."

But how much will it cost to fill gaps that other NLEs fill internally? Let's take a look at programs that I think are must haves when you are readying your feature film workflow on FCPX.

FCPX to Pro Tools (for sound editing/mixing)

In post, you always want to build your workflow from the end backwards. Before I began editing the doc feature, one of my biggest concerns was how we would get our soundscape out to Pro Tools for editing and mixing once we lock picture. One of the holes in FCPX is that there is no native export to OMF or AAF file formats.

There are two (maybe three) ways to get your sound out of FCPX and into Pro Tools:

1) Use X2Pro to export your sound edits as an AAF. How does this happen in a trackless work space? FCPX uses a feature called Roles to tag sound elements. X2Pro translates those Roles into tracks. There is a light version and a pro version.

X2Pro: $149.99
X2Pro LE: $59.99

2) Use Xto7 to convert your FCPX project back to Final Cut Pro 7 (or even to Premiere, I think). From there you export your sound to Pro Tools like you're used to. But this is the method we'd like to avoid since it involves an intermediary step to get our work to Pro Tools.

Xto7: $49.99

Monday, October 21, 2013

Lost In Transition: Key Differences Between 7 and X - Part 2



Media Management

In FCP7, media could be located anywhere on your computer or external hard drive. Your desktop, your documents folder, anywhere. An editor could keep media very organized on an external disk... or could ignore organization and import media from any number of locations.



Don't forget where you set your scratch disk


When capturing or transcoding, an editor would have to set a scratch disk in which to place the media that was coming in. They have the freedom to save the scratch disk anywhere on a drive. The scratch disk is a global setting and not tied to a specific project. So if multiple editors are accessing the same machine but for different projects, you could easily end up saving the footage of one project into the scratch disk of another project. (This is an area that Adobe Premiere has a leg up on FCP7. The scratch disk is set when you create a new project. The scratch disk settings remain project specific no matter how many users are launching Adobe Premiere.)


Sometimes when a project becomes large and complex, media might get saved several folders deep on a drive. If any of this media gets thrown offline, sometimes FCP7 has a difficult time reconnecting back to it automatically.

Tuesday, October 15, 2013

Lost In Transition: Key Differences Between 7 and X - Part 1

Editors expected a Final Cut Pro 8. There had been little reason to expect that Apple would radically and fundamentally change its flagship professional editing program. Editors expected the same software, only better.

Then Apple decided to re-write the code from scratch. In doing so, it decided to take its NLE in a vastly new direction.

What follows is what I think are some of the key differences between Final Cut Pro X and Final Cut Pro 7. These aren't the only differences between the programs that one could list. Also, there are lots of features that were not a part of X when it was first released that have since been added back or updated.  The differences I'm going to cover are more fundamental and will always be what separates X from its forebear.

Why make a compare/contrast list two and a half years after X's release? Because not every FCP7 editor has decided whether to add X to their utility belt, let alone try X at all. There may be some who are still curious about how different X is, and there may even be more who sat down for five minutes with it who don't know what the F is going on.